Version: |
1.2 |
Description: |
Adds a hatch entity to the drawing database or to a symbol definition. |
Declaration: |
|
C/C++ |
extern "C" void WINAPI VCAddHatchEntity(short* iError, short iSymbolIndex); |
Delphi |
procedure VCAddHatchEntity(var iError: Smallint; iSymbolIndex: Smallint); stdcall; |
ActiveX/COM |
Sub AddHatchEntity(ByVal iSymbolIndex As Integer) |
Parameters: |
iSymbolIndex
- index location
for adding the entity. |
Notes: |
VCAddFillEntity and VCAddHatchEntity allow hatch and fill boundaries to be specified by any other entity types available in Visual CADD™. A hatch or fill entity is created by adding a reference to the entity type, building the boundary from other entity types and the sorting the boundary to finish the hatch or fill entity. VCSortCurrentHatchFillEntity forces Visual CADD™ to evaluate the input boundary entities for hatching or filling. The input entities must form a closed boundary. |
See Also: |
VCAddFillEntity, VCGetSymbolIndex, VCCreateSymbolDef, VCSetCurrentEntityPoint, VCSetCurrentSelected. VCHatchSelected, VCFillSelected , VCSortCurrentHatchFillEntity |