Version: |
1.2 |
Description: |
Returns the number of points used in the definition of the current entity. |
Declaration: |
|
C/C++ |
extern "C" short WINAPI VCGetCurrentEntityPointCount(short* iError); |
Delphi |
function VCGetCurrentEntityPointCount(var iError: Smallint):Smallint; stdcall; |
ActiveX/COM |
Function GetCurrentEntityPointCount() As Integer |
Parameters: |
Returns - the number of points used to define the entity. |
Notes: |
Since continuous entities can be comprised of several construction points and not a preset amount of points, VCGetCurrentEntityPointCount provides the ability to determine the number of points prior to calling VCGetCurrentEntityPoint or VCGetCurrentEntityPoint3D which need a point index number in order to return the coordinates at each point. The current entity is set with VCSetCurrentEntity, VCFirstEntity, VCNextEntity, or VCLastEntity. |
See Also: |
VCFirstEntity, VCGetCurrentEntityPoint3D, VCGetCurrentEntityPoint,VCLastEntity, VCNextEntity, VCSetCurrentEntity |